Creative and professional 3D Artist, specializing in 3D Modeling and creating Props, both high and low poly. Being a responsible individual, I’m always committed to delivering excellent results. I’m a quick learner and enthusiastic about obtaining new skills in my profession.
Software Skills
• 3D Software: Maya, ZBrush, 3Ds Max, Substance Painter
• 3D Engines: Unreal Engine
• Adobe: Photoshop, Illustrator
• Renderers: Arnold, KeyShot, Marmoset Toolbag, MentalRay
Core Skills
• Hard Surface Modeling
• Props Modeling
• Texturing, Mapping, and UV unwrapping
• Game Art